![]() ![]() The only one that might be a problem is the hair shader, which has been set up to emulate the style of shading found in the game, and might suffer from cycle's ray-tracing. I'm sure you can translate the shaders to cycles if you know what you're doing, though. I work exclusively in EEVEE, and as such I set this model up exclusively with EEVEE in mind, not cycles. This model was created in Blender 3.6.0, and will likely not work with older versions of the software. ![]() ![]() The base model has been edited a fair bit from the game extraction I took the liberty of re-matting and removing certain parts of her suit to improve the overall look.Ī lot of the accessories and padding has also been modified to fit her body better, as well as given a new UV space. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics.D.va's default model from Overwatch 2, for Blender 3.6. This test is of Blender's Cycles performance with various sample files. ![]() Volumes/Blender/Blender.app/Contents/MacOS/Blender \$BLEND_ARGS > \$LOG_FILEīlender is an open-source 3D creation and modeling software project. blender \$BLEND_ARGS > \$LOG_FILE 2> /dev/null Mv benchmark/pabellon_barcelona/*.blend ~ Pts/blender-3.6.0 - 27 June 2023 - Update against Blender 3.6 upstream. ![]()
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